Unity has confirmed via their blog, that going forward, they will be supporting all Microsoft platforms, including Xbox One.

Additionally, the middleware company will be developing tools for Xbox One to improve such things as Kinect integration, Smartglass, multiplayer matchmaking and a whole heap of other stuff.

Unity is heavily used throughout the industry and is a big favourite of indie developers given its extremely low startup costs.  Forthcoming games that use Unity include the likes of Project Eternity, Wasteland 2, Torment: Tides of Numenera and Dreamfall Chapters: The Longest Journey.

The addition of Unity support to Microsoft’s next-generation console is just one more example of how the Redmond based company is slowly tearing down the walls of its Xbox Live closed system and this development dovetails nicely with the recent news that Microsoft is no longer charging developers to patch their games.

All this will be for naught however if Microsoft fails to address the white elephant in the room; namely the fact that Microsoft do not allow developers to self-publish whereas their competitors, Sony and Nintendo, do.

For the record, Unity also supports PlayStation 3, PlayStation 4, Wii and Wii U.

We’ve got the full Unity press release for you below:

So, did we mention that we’re really serious about multiplatform development? We want to provide the best engine in the world, and an important dimension to that is opening up as many avenues as possible for our developer community to find success.

Today at Microsoft’s annual Build conference, a strategic partnership was announced between Unity and Microsoft. That means support for their rather badass upcoming Xbox One and much more.

I’m also happy to say that the Windows Store Pro publishing add-on will be free when released (soon). So all current and future Unity Pro 4 customers stand to get $3000 worth of tech at half price!

You’ll be able to port your games, ads, training and educational apps―any kind of Unity-authored content―to both the Windows Store Apps and Windows Phone 8 platforms with a Unity Pro 4 license.

If that news isn’t thrilling enough, we also announced that we’re collaborating with Microsoft to develop tools for the Xbox One entertainment system, including support for many next-generation features like enhanced Kinect gestures and recognition, multiplayer matchmaking, SmartGlass and cloud stuff.

Oh, and developers who build games published by Microsoft Studios get the tools for both Xbox 360 and Xbox One free of charge.

Everywhere we look, we see originalhand-crafted, fun and immersive experiences created by you guys. That vision of democratizing game development always underlies what we do, and I’m thrilled that the collaboration with Microsoft delivers more ease and more oomph for you guys to bring your games (and other work) to yet new places and new audiences.

Onwards and upwards. Until next time (at Unite Vancouver).

David Helgason

Tagged in: News, Xbox, Xbox 360, Xbox One

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