It’s not often when a man goes on incredible adventures, but having a second set of incredible adventures so soon after your first seems a little out of the ordinary. Still, it must be a marvel to be thrust into yet more incredible adventures so quickly.
With The Incredible Adventures of Van Helsing II already announced and in development (currently a pre-alpha build exists, but it’s safe to assume that more game exists than what the public knows), what’s in store for those who already ventured with Van Helsing?
After a brief hands-on period with Van Helsing II, it should come as no surprise that the core of the game is left untouched. Using the same engine as its predecessor, VHII is more left to being a touch-up versus a full-fledged sequel, as there will be expanded skill trees, familiar faces, and all-too obvious adventuring.
Admittedly, if you enjoyed the first game as much as we did, this is far from a bad thing, but the devil is in the details with Van Helsing II. If you hated the tower defense bits, you’ll be able to completely pass them, as they are left optional in its sequel. In addition, you’ll have a new class to play on top of your typical monster hunter and be able to roll as a spell-heavy Arcane Mage, as well as a Machinist-type character who is reliant on technology over magic and swords. You’ll even be able to import your character from the first game, which is a nice touch for those who would like to continue on as a powerful hunter (it’s likely you’ll be able to change your class after import, as well).
Really, though, outside of small changes, it’s more of the same, which isn’t necessarily a bad thing. Dungeon crawling, action RPG fans who enjoy the steampunk-slash-magical-slash-monstrous-slash-hilarious setting that the first outing had will certainly find many things to love about more incredible adventures with their bro Van Helsing.