NFSRWiiUHeader

In a development which should surprise precisely nobody with a semi-functioning brain, the developer of Need for Speed: Rivals has confirmed that due to crappy sales, the game will not be appearing on the PlayStation Vita or Wii U.

In an interview with The Sixth Axis, Games Director at Ghost Games Craig Sullivan mused on the reasons why this year’s Need for Speed won’t be present on either the PlayStation Vita or Wii U:

“Honestly, it’s not the kind of stuff that I like talking about in detail, that much. We did a load of extra work on the Wii U version, and we had a lot of guys working on that stuff, you know?

It didn’t really sell that many, in terms of the Wii U market. I would love for it to have, because we put so much effort into that, trust me. I’d love for it to be way bigger than it was, and the same for the Vita.

[Rivals] is going onto new hardware, and you have to work out where you focus your efforts. The 200 people working on this game are only capable of making so much, and doing so many different versions of the game, so we had to go with where we think the biggest audience will be for the game, and that’s where we are.”

I can see his point, after all piling in all that extra work into what turned out to be the definitive version of the game only to not have any tosser buy it must have been hugely disappointing.

Still while the game could hardly have decided the fate of either console, there are no doubt a handful of people disappointed that they won’t be getting any Need for Speed flavoured racing for their Wii U or Vita.

Only a handful though, mind.

Source: The Sixth Axis

Tagged in: News, Nintendo, PlayStation, PlayStation Vita, Wii U

Article Discussion

Leave a Reply