CAPP

After Capcom recently announced its plans to properly jump on the gravy-filled HD remaster bandwagon, we got thinking as to which other of their properties should make the jump.

Naturally then, as we can’t keep our thoughts to ourselves, we’ve collated five games from the house that Street Fighter built that we reckon would be benefit from dollops of high-definition sheen.

Resident Evil Zero

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Ah, Resident Evil Zero. A prequel to the series at large, Zero took players into the Arklay Mountains to investigate a series of deaths which may or may not be related to a horde of decomposing, humanoid face-munchers. In addition to the sumptously rendered character models and background assets that defined its original release on the Nintendo Gamecube nearly thirteen years ago, Resident Evil Zero also debuted a new gameplay feature for the long-running survival horror series.

Ominously referred to as ‘partner zapping’, the new system allowed players to switch between main protagonists Rebecca Chambers and Billy Coen to solve puzzles that require the unique abilities belonging to each character.

Resident Evil Zero then, was a decently paced, intriguing entry in Capcom‘s cornerstone survival horror franchise and as such, it would be a shame not give it a second bite at the face apple.

Likelihood of remastering: Almost a lock. With the success of the Resident Evil REmake now in the bag and given how similar development-wise Resient Evil Zero is to the original, it wouldn’t be silly to suggest that this might be Capcom’s next target for remastering. So yeah, it’s looking very likely.

Onimusha

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Making use of key Japanese historical figures, Onimusha swapped out the contemporary surroundings of the Resident Evil games for a feudal Japan setting that combined the historical with the mythological.

Casting players as a variety of different characters across the four core entries in the franchise, Onimusha forced players to confront a horde of demonic enemies by channeling their own magical powers and by upgrading their weapons and armour by ingesting souls dropped from fallen foes. Like the Resident Evil games before it though, Onimusha still embraced similar puzzle adventure beats where players had to collect items to access areas in order to proceed.

With such a decently realised setting and brilliantly entertaining combat systems, we reckon its about time a new generation of players are allowed to discover the series for the first time.

Likelihood of remastering: Strong. One of the most requested series’ for Capcom to take the remaster plunge on, it would be horrendously silly for the Japanese publisher not to take advantage of Onimusha‘s enduring popularity. Hopefully just the first two games though eh?

Shadow of Rome

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A hugely underrated effort from Capcom, Shadow of Rome was brilliant because not only did it whisk players back to the ever great setting of Ancient Rome, but it did so by mixing in a number of gameplay styles along with it.

Taking a fictional spin on the assassination of Julius Caesar, Shadow of Rome places players in the sandy sandals of former Roman general Agrippa who is sold into gladitorial combat after being framed for Caesar’s murder. As the enslaved soldier, players get to experience Shadow of Rome‘s ultraviolent combat system which involves hacking off any manner of limbs and fleshy bits with a variety of swords, axes and just about everything else that can cause horrific amounts of pain.

Outside of the blood-stained sands and savage combat, Shadow of Rome shifts gears by allowing players to play as Agrippa’s best friend Octavianus, who must prove his friend’s innocence through means of stealth and subterfuge in the streets and buildings of Rome. While combat is strictly off the table for Agrippa’s more academically-minded friend, he can adopt a range of disguises, knock out enemies from cover, hide bodies and listen into conversations to further progress in his investigation.

With its hugely entertaining combat, stealth adventure elements and compelling take on Ancient Rome, Shadow of Rome would be a great title to recieve the high-definition treatment.

Likelihood of remastering: Low. Shadow of Rome didn’t exactly set the world on fire from a commerical standpoint when it released back in 2005, so we can’t imagine that the ultraviolent action adventure will be very high up on Capcom‘s remaster plan. A shame, really.

God Hand

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A brilliantly over-the-top take on the wandering brawler, God Hand cemented its place in many a heart with its own particular brand of hardcore action, extraordinary array of attacks and hilariously less-than-subtle humour.

God Hand‘s story about some dude called Gene holding the power of god inside his arm along with fallen angels and all that other fluff, is merely just a thin pretext for the game’s arcade brawler sensibilities where you basically cut about the place, kicking foes in the bollocks and uppercutting folks into the stratosphere.

Brash, challenging and hugely entertaining, God Hand not being given the high-definition love it deserves would be a tragedy. A mother-chuffing tragedy, I tell you.

Likelihood of remastering: Not great. Although Capcom indentifies the small, yet vocal fanbase that God Hand has gained since its release in 2007, we’re not convinced that the Shinji Mikami directed effort ranks highly enough in their estimations to warrant a remaster. Still, time will tell.

Haunting Ground

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The blank looks that are mostly receieved whenever you quiz folks about Haunting Ground are pretty much an indicator as to how well known Capcom‘s PlayStation 2 survival horror experiment actually was.

Originally a spin-off to the Clock Tower series of games, our heroine Fiona together with the White Shepard dog Hewie, must escape a gothic castle that she has been imprisoned in after a car accident. Also, on a neat take on the survival horror template, Haunting Ground placed a premium on evading enemies rather than confrontating them.

Furthermore, by using the right analogue stick, players can order Hewie to undertake a number of different tasks such as follow, attack or retrieve an item and then scold or praise him depending on how well the heroic hound accomplishes them. Brilliantly, this system introduces a friendship dynamic where the more Hewie is praised, the more likely he is to stick to close to Fiona and guard her while conversely, being horrible to him will result in our furry sidekick buggering off to wherever he likes and even attacking Fiona should things get too bad between them.

Plus; just look at him will you? Look at Hewie’s happy little dog face. We’ll probably never get to see that cute, furry mug in HD. A tragedy.

Likelihood of remastering: lol

Have you got any classic Capcom games that you would like to see in HD-o-vision? Let us know below!

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